#include "Camera.h"

Camera::Camera()
{
}

Camera::~Camera()
{
}

Camera::Camera(int x, int y, int z){
	pos_x = x;
	pos_y = y;
	pos_z = z;
}

void Camera::setCamera(){
	gluLookAt(pos_x,pos_y,pos_z,0,0,0,0,1,0);
}